1. Abstract
  2. Introduction
  3. Background
    1. Previous Sonic Narratives
      1. Traditional Music / Tone Poems
      2. Electroacoustic / Experimental Composition
      3. Sound Design in Film
      4. Sound Poetry
      5. Radiophonic Work
      6. Audio Film (Lopez & Pauletto)
      7. Sound-Only Games
    2. Soundscape Analysis (Schafer) (acoustic, psychoacoustic, semantic, aesthetic)
    3. Basic Plots in Narratives (Booker)
  4. Outwith Time: Adapting Emma Zunz
    1. Why a short story?
    2. Why Emma Zunz?
      1. Plot Summary
      2. Themes, pace and appeal (what does phylosophy have to say?)
      3. Nomenclature and Semiotics (and other analyses)
    3. Deriving Methods & Approach
      1. Initial Approach
        1. Identifying ‘Foley’ type sounds of book content
        2. Recording voice narrating whole story
        3. Transforming voice to analise phonemes
        4. Drafting & Sketching
      2. Stroyboarding the sound world (actions, objects, environments, emotions, etc)
      3. The role of voice and speech (recording dialogues)
      4. Defining Spaces (size, distance, reverb, perspective, POA)
        1. Soundmarks for defining locations (and cultural references)
      5. Defining Time
      6. Reality vs. Representation (and the role of Diegesis)
        1. A Sound analysis of Emma Zunz
    4. Applying Methods
  5. Relevance and Applications
    1. Entertainment medium for visually impaired and sighted alike / Alternative to AD
    2. Education
  6. Conclusion
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