• Creating an Audio Film with no need for visuals or a narrator.
  • Alternative to Audio Description
  • Designed for 6.1 cinema setting, adapting elements from filmmaking process
  • Adapts cinema languages: master scene (establishing shot) and interpersonal cinema language (involve audience w/emotions of characters) – Ron Richards.
  • Explores Related fields and Applications
    • Auditory Displays & Sonic Interaction design
    • Audio Description
    • Audio-Only Games
    • Radio Drama
  • Adapted Roald Dahl’s Lamb to the Slaughter.
    • List of sound elements (soundscapes, actions, feelings, music)
    • Dialogues & int. monologues based on book & Hitchcock’s adaptation Presents
    • Use indoor and outdoor Soundmarks (Schafer / Sonneschein)
    • Footsteps IMPORTANT. Define movement in space, emotions and distance (i.e. the number of FS that it takes a character to move should be consistent). Footsteps also identify characters as present even when not speaking.
    • SID – sounds of objects with which characters interact
    • Importance of processing to replicate or define spaces and POA
    • Spatialisation – no strong bias towards ‘front’. Audio Film can break from conventions
  • Took audience feedback from 13 participants
  • Conclusion – the format is viable, has potential for expansion. The format could benefit from Ambisonics and 10.2 (reproduction system developed by Tom Holman THM. Also important to consider challenges related to genre and age group.
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